“Infinitely changeable, full of evanescent marble-patterned gradations, varying in every ripple, the fineness of its composition an everlasting joy to the eye. Let us try and analyze it.”
From the astronomer Marcel Minnaert’s popular 1940’s text on meteorological optics we find the combination of an intimate description of water with a desire to calculate it. Indeed, Minnaert’s empirical poetics would be cited by Nelson Max as an important technical reference in the creation of Carla’s Island, widely considered the first computer-generated animation of water. Calculated by a Cray-1 supercomputer in 1981 at a nuclear weapons research laboratory during the height of anti-nuclear weapons protests, Carla’s Island would influence the representation of liquid in fluid-mechanics, military simulations, cinema, and video games; floating—in its algorithmic attempt at verisimilitude—the promise of a simulated world to inhabit and control.
The exhibition Blind Pilotage was shown at the University of Toronto's Art Museum in 2020.
The exhibition catalogue essay was written by Nadim Samman.
The exhibition was accompanied by a speculative point-and-click interactive fiction game for PC and Mac:
Dry Dwellers of Eternity (Carla's Island), 2020
3:30 min 16mm film loop with commissioned soundtrack by Mitch Renaud. Scanned and sampled from Nelson Max's original 16mm copy of the film.
Dry Dwellers of Eternity (Offshore Operations Simulator), 2020
10:30 min HD video loop with sound. Filmed at the Center for Marine Simulation in St. John's Newfoundland.
The Far Splendour of the Yara Birkeland, 2020
Gimballed brass oil lamp holder, servo motors, microcontrollers, ceiling mounted mast.
A custom playback device for a recording of the simulated motion of the first autonomous container ship, the Yara Birkeland.
The Far Far Splendour, 2020
a point-and-click interactive speculative fiction game
+ Artist Multiple of 10
Vinyl coated keychain float and waterproof USB drive loaded with The Far Far Splendour